Locked · 11·11
Nov 11: play goes global
Android & iOS apps, the website and creator platform go live together (mainland China excluded).
Detailed timeline
- Sep 1
Project kickoff
ShippedThe PlayPlot project officially kicked off: the logo and product concept were locked — you make the call at key story moments, and the plot follows.
- Sep 12
First demo
ShippedThe first playable demo arrived: key decision points and branching playback worked end to end, settling the product shape.
- Oct 19
Internal testing
In progressThe first full-product build enters internal testing: interactive playback, point purchases and the creation pipeline get verified end to end.
- Nov 11
Global launch (mainland China excluded)
PlannedAndroid and iOS go live on app stores worldwide (mainland China excluded), with the website and creator platform launching the same day. The first 3 series come from signed partner creators. If payments are not ready yet, everything is free at launch until in-app purchases switch on.
- December
First month after launch
PlannedThe series lineup keeps growing, the first update ships, and feedback drives rapid polish.
- Q1
More languages and regions
PlannedMore content languages and interface locales, in more regions.
- Q1
Point top-up on the web
PlannedBuy points right here on the website, no app required.
- Q1
New interactive mechanics
PlannedNew branching-engine features: more decision types and ending mechanics.
This is the current plan; timing may shift slightly with app-store review and content readiness. Major changes will be reflected on this page.
